It starts with the flickering of lights, and electrical equipment not functioning properly. Unlike Half-Life, which places you at the centre of events, the Cascade in Echoes happens much more gradually. It isn’t long before the disaster occurs. The mod commences in a cavernous underground car-park before letting you out into a massive open area where some of Black Mesa’s scientists laze around admiring the view, presumably chatting about clever science stuff, such as how they’re definitely not going to open a portal to a hostile alien dimension today. But these maps are much, much larger and more elaborate than anything you see in vanilla Half-Life. The mod comprises around twenty odd “maps”, which is to say areas separated by loading screens. As with Half-Life, you must fight for your life in increasingly intense and dramatic situations, all while the G-Man observes your progress from shadowy corners and elevated gantries. Players assume the role of Candidate Twelve, who, like Gordon Freeman, is another seemingly normal individual on his way to work, when the Resonance Cascade forces him to do what it takes to survive. The mod is created by first-time designer James Cockburn, who has spent the last four years working on it. It’s an idea that was kicked off by Half-Life’s two expansions, Opposing Force and Blue Shift, while the Half-Life modding tool Worldcraft lends itself naturally to bolting on additional stories in the Black Mesa facility.Įchoes takes things to another level, however. Half-Life: Echoes is the latest in a long tradition of Half-Life fan creations geared at retelling the Black Mesa disaster from alternative perspectives.
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